Hespera of SWC

Tier 11 for Resto Druids in Cata

September 29, 2010

Gloves:

Epic
Binds when picked up
Hands
1043 Armor
+233 Intellect
+380 Stamina
+169 Spirit
Socket Bonus: +10 Spirit
Classes: Druid
Durability 55 / 55
Requires Level 85
Item Level 359
Equip: Improves haste rating by 149.
Cannot be disenchanted
Sell Price: 8g 96s

Helm:

Epic
Binds when picked up
Head
1356 Armor
+281 Intellect
+512 Stamina
+208 Spirit
Classes: Druid
Durability 100 / 100
Requires Level 85
Item Level 359
Equip: Improves haste rating by 188.
Cannot be disenchanted
Sell Price: 13g 29s 84c

Pants:

Epic
Binds when picked up
Unique
Legs
1460 Armor
+301 Intellect
+512 Stamina
+208 Spirit
Classes: Druid
Durability 120 / 120
Requires Level 85
Item Level 359
Equip: Improves critical strike rating by 208.
Cannot be disenchanted
Sell Price: 17g 79s 47c

Chest:

Epic
Binds when picked up
Chest
1669 Armor
+301 Intellect
+512 Stamina
+228 Spirit
Classes: Druid
Durability 165 / 165
Requires Level 85
Item Level 359
Equip: Improves critical strike rating by 188.
Cannot be disenchanted
Sell Price: 17g 66s 77c

Shoulders:

Epic
Binds when picked up
Shoulder
1252 Armor
+233 Intellect
+380 Stamina
+169 Spirit
Classes: Druid
Durability 100 / 100
Requires Level 85
Item Level 359
Equip: Increases your mastery rating by 149.
Cannot be disenchanted
Sell Price: 13g 39s 24c






 

Cata Resto Druid Tree, Talents and Tiers

September 24, 2010
Here is my Talent Tree for Resto Druid in Cata:

http://cata.wowhead.com/talent#00bZZrcuIucbuRGo

The next following information is provided by Restokin.com:


New Resto druid mastery: Increases the potency of your heals on targets upon which you have a hot.
It benefits both hots and direct heals equally while still supporting Resto being a healer that cares a lot about hots. It encourages layering different spells while disincentivizing Rejuv blanketing.

Examples:
1) You cast Regrowth on...


Continue reading...
 

Cata Abilities and Mechs

August 24, 2010
Changes to Abilities and Mechanics

In addition to the new abilities listed above, we intend to make changes to some of the other abilities and mechanics with which you’re already familiar. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of our goals for each spec.

  • All heal-over-time spells (HoTs) will benefit from crit and haste innately in Cataclysm. Hasted HoTs do not reduce their duration, but instead add addi...

Continue reading...
 

Cata Druid Talents

August 24, 2010
New Talents and Talent Changes

  • Tree of Life is changing from a passive talent to a cooldown-based talent, similar to Metamorphosis. Mechanically, it feels unfair for a druid to have to give up so much offense and utility in order to be just as good at healing as the other classes who are not asked to make that trade. We are exploring the exact benefit the druid gets from Tree of Life. It could strictly be better healing, or it could be that each heal behaves slightly different. You also...

Continue reading...
 

New Changes that are coming up in Cata!

August 24, 2010

A couple of abilities will also be added to the Druid in general, let’s check ‘em out and see if they’re useful for our Bear form:

Thrash (Level 81): Thrash deals damage and causes all targets within 10 yards to bleed every 2 seconds for 6 seconds. The intent here is to give bears another button to hit while tanking. Talents will affect the bleed, such as causing Swipe to deal more damage to bleeding targets. 5-second cooldown. 25 Rage.

Thrash is basically a filler for the Bear tan...


Continue reading...
 

Balance Druid Guide

August 16, 2010
Moonkin Guide

Here is the spec that you should be looking at:
http://www.wowarmory.com/character-talents.xml?r=Steamwheedle+Cartel&cn=Balobo&group=2

Alot of people recently have been asking for this guide to come up so here it is!

To best equip your moonkin for whats ahead, you must have a basic knowledge of how each stat affects it. Here is a rundown of the stats and their caps:

Hit: The most important stat for any moonkin is hit. Each ~26,32 hit rating gives you 1% chance to hit. It is possible ...
Continue reading...
 

Attacks for Feral Tanking

August 16, 2010

Attacks

Mangle- This is your highest threat attack as a druid tank.

Feral Faerie Fire (referred to as FFF from hereon out) – As of 3.1, this is a feral Druid’s second highest threat attack, it also helps out the melee dps and hunters.

Swipe – This is our 3rd best threat generating attack, it however is lowest priority, more on that later.

Lacerate – This attack does not give as much threat as the tooltip might lead you to believe, it is the lowest threat attack that is still manda...


Continue reading...
 

Resto Tree

August 12, 2010
Converting +Healing to Spell Power

Balance Druids should see a direct translation of their spell damage into spell power at a 1:1 ratio. (This doesn’t account for the loss of spell power due to the reduction being made to Lunar Guidance, however.) Restoration Druids – or anyone wearing their healing kit – can expect to see their +Healing converted to Spell Power in the following manner:

    Spell Power = +Healing * 0.532

In other words, players can expect to see a 46.8% reduction in their ...
Continue reading...
 

Feral Tanking

August 12, 2010
Can a Bear be a main tank/ do they make good tanks?
Absolutely!! When WotLK was first released the developers made it a core goal to bring all tanks in line with each other and for the most part do away with gimmicks that didn’t allow certain tanks to perform. Ghostcrawler, beta forum CM extraordinaire, has posted a big (well, big for a blue post) overview of some of the goals and decisions for tanking in Wrath. It goes something like this:
• All four tanking classes should be viable....
Continue reading...
 

Balance Tree

5/5 Genesis

3/3 Moonglow

2/2 Nature’s Majesty 

1/1 Nature’s Splendor

3/3 Nature’s Grace 

1/3 Brambles

3/3 Celestial Focus

Restoration Tree

2/2 Improved Mark of the Wild – OMG 2% to stats!?! :)

3/3 Nature’s Focus

3/3 Subtlety – reduces threat

3/3 Natural Shapeshifter – simply to get us to the next skill down

3/3 Intensity

1/1 Omen of Clarity

2/2 Master Shapeshifter – Adds an extra 4%

3/3 Improved Rejuvenation

1/1 Nature’s Swiftness – I have this macroed to healing touch 

5/5 Gift of Nature

5/5 Nature’s Bounty – for crit!

3/3 Living Spirit

1/1 Swiftmend –  amazing when glyphed!

5/5 Empowered Rejuvenation – Again, Duh?!?

3/3 Living Seed 

1/1 Tree of Life

3/3 Improved Tree of Lifeliving spirit + improve ToL 

5/5 Gift of the Earthmother –  I like haste.

1/1 Wild Growth – and glyph it


 

This free website was made using Yola.

No coding skills required. Build your website in minutes.

Go to www.yola.com and sign up today!

Make a free website with Yola